Objectives can grow trite quickly also, as it always boils down to a shoot-out-to-get-out-alive after an objective has been complete. And while I'll commend the developers for creating an interactive world, I can't ignore the excessive load times. Paradise City is divided into several sections, all with excruciatingly long load times. Needless to say, the flow is severely hindered due to the load times, and the free roaming environment showcased in games like Grand Theft Auto III is totally lost.
Postal 2 is also fairly short and doesn't have a multiplayer mode, and despite what many will think, running around and setting everything on fire with napalm will get old after a while. Postal 2 is raunchy for the sake of being raunchy. Behind every corner, there's an obscene joke that harps on anything imaginable. Ethnic, political, religious, and sexual jokes are cracked constantly and none of them are highbrow in the least'but you know what?
It's funny in a sick and demented sort of way. After all, sticking a cat's rectum on the end of your gun as a silencer is sure to get a few laughs.
In the visuals department, Postal 2 is strictly average. Framerates are solid and character models look nice with decent animations, but textures are drab and ugly. For example, Dude is collecting signatures for the permission of violent and crazy games. This will not please the activists who are fighting to ban this kind of entertainment and ban gaming communities.
They will start attacking the main character, which will lead to total destruction and many deaths.. There are many locations in the game: library, supermarket, napalm factory, post office, butcher's, police station, and so on.
All of them are located inside the town, because it is open and the transition between territories is carried out by loading. There is a multi-stage system for setting the difficulty levels, the maximum of which is called "Crazy". The site administration is not responsible for the content of the materials on the resource. If you are the copyright holder and want to completely or partially remove your material from our site, then write to the administration with links to the relevant documents.
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And Wednesday, well, let's just say it involved leather chaps and a room full of rednecks. You've never had a week like that before? Well, you certainly will after playing Postal 2.
Decapitate a head with a shovel, kick it around, set it on fire and even urinate on it if you feel inclined to do so. Postal 2 will undoubtedly turn some heads in Congress and maybe even fill up a few vomit bags. From the start, the gameplay is flawed. Enemies are impeccable shots and can take quite a few hits even on the lower difficulty settings. This, of course, dumbs the strategy way down because all the cunning tactics learned in First-Person Shooter are thrown out the window.
Instead, you'll have to rely on having plenty of ammo and health packs to successfully complete objectives most of the time. Objectives can grow trite quickly also, as it always boils down to a shoot-out-to-get-out-alive after an objective has been complete.
And while I'll commend the developers for creating an interactive world, I can't ignore the excessive load times. Paradise City is divided into several sections, all with excruciatingly long load times. Needless to say, the flow is severely hindered due to the load times, and the free roaming environment showcased in games like Grand Theft Auto III is totally lost.
Postal 2 is also fairly short and doesn't have a multiplayer mode, and despite what many will think, running around and setting everything on fire with napalm will get old after a while.
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