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The story as follows from creator's own description : "The day the Iffermoon crashed, the world changed forever. Your name is Silence, a young creature of unknown origin who finds himself in the Kingdom of Dinost, an ancient land filled with life and mystery. The inhabitants there have been at war with a creature called Cosmose since the day he emerged from a mechanical menace called the Iffermoon. The Iffermoon's origins are shrouded in controversy, but it's said that it once brought Immerse yourself in the medieval fantasy world of the Forgotten Realms, where nations hang in the balance of your actions, dark prophecies test your resolve, and heroic dreams can be fulfilled at last.

This demo was released only on the Computer Gaming World November disc. Topics: Windows games, Vintage computer games, Role playing games. La-Mulana is a freeware free-roaming platformer game designed to look, sound, and play like a classic MSX game. You play the whip-wielding Indiana Jones-esque archaeologist Lemeza Kosugi as he investigates the ancient ruins of La-Mulana in an attempt to find its treasure and one-up his father, who is trying to get the Together with people from all over the globe you experience adventure, you form societies, and you are a part in the creation of a brand new world.

While on the planet Calypso you use the PED currency to invest in your personal development. The assets you acquire can be exchanged back into real world funds.

Project Entropia is available around the clock for decades to come. Mordor was built to be as realistic as possible. With this in mind, characters can interact with other characters, pick up and resurrect dead characters, cast spells and exchange items, and even wander around the dungeon with each other.

This is what makes the game really enjoyable. In order to interact with another character, they must be in the same room or in the city , or in the same party.

Wherever the selected character was last run before exiting the game will be the place Our morally impaired young knight, thrust into a demonic neverland that was once peaceful Xentar, recruits a loyal friend and one beautiful sorceress in search of the legendary Falcon Sword - the only weapon a demon fears.

Our young hero's courageous deeds don't go unrewarded, as unabashed seductive maidens offer restful interludes for the weary warrior!

Legends of Kesmai was among the first successful graphical multi-player online role-playing games. It was based on a slightly stripped down version of Island of Kesmai with 2D sprites replacing Island of Kesmai's roguelike pseudo-graphics, and was available for play at America Online and GameStorm. Wikipedia Topics: Windows games, Vintage computer games, Role playing games.

You're a regular 20th century guy cast into a strange world you must save in order to get back to yours. Trickery and deception lurk around every corner. However the evil you face is the evil you must master.

You will be schooled in the art of deception. With your new-found skills you must fight for a world that is not your own. Anything is possible in NOX. A long period of peace between the Kirgard kingdom and the State Union of Zelmony is about to come to an end.

Despite efforts from Chancellor Ryan of Zelmony to maintain good relations, there is a mutual sense of distrust running deep through both countries, making diplomatic action difficult. The point of conflict: Helman Island, a disputed area in a strategic position between the two enemies. Claimed by both nations, ownership of the island has changed repeatedly The universe is on the brink of change.

Vast forces are preparing for the final confrontation. A small group of heroes from afar must plunge into this storm, uncover forgotten secrets, and bring about a new era. You may recall that all hell had broken loose at the end of Wizardry 7.

The Dark Savant had taken flight with a device called the Astral Dominae, an incredibly powerful artifact Warrior, Wizard or Survivor? Which fate is yours?

In any case, you are the chosen one according to prophecy. As such, only you are able to save the legendary land of Rovellon from submission under the Lord of Chaos.

But before you take on the fight against Evil you have to be discovered and blessed as the Divine Savior. And always remember one thing wherever you go: Caution is vital! This Fallout demo is unique in that it contains content not in the retail game. The demo consists of a small settlement controlled by two rival gangs.

Set in the aftermath of a world-wide nuclear war, Fallout will challenge you to survive in an unknown and dangerous world. You will take the role of a Vault-dweller, a person who has grown up in a secluded, underground survival Vault. Circumstances arise that force you to go Outside -- to a strange world 80 years after the end of the modern You are the Avatar, noblest of heroes. In your day, you have beheld many wonders and proved yourself master of many dungeons.

But nothing in your experience prepared you for this - the terror-filled passages of Britannia's underworld. Many years have passed since your last visit to Britannia. Little did you expect that, when you returned, you would be accused of kidnapping Baron Almric's daughter, Arial - and then be thrown into the Great Stygian Abyss, without so much as a chance to prove your Most freeware RPG games deal with fantasy themes like dragons, knights, heroes and a princess in need for help.

But this game is different. It is based on the "Space Jam" movie and the whole story is so weird that it's hard to explain: "The Great B-Ball Purge of , a day so painful to some that it is referred to only as the "B-Ballnacht". Thousands upon thousands of the Developer's description: "On a remote desert island, a small robot named Coffee is slowing discovering the details about something strange that took place there more than a century ago.

There are broken robots here and there, as well as a mysterious signal coming from under the ground. Coffee has befriended these old You start your journey as a hired mercenary working for gold, precious items, and fighting experience in a demon-ruled land. As you adventure through the vast ruins of what's left of the world, you'll deduce what happened and who's responsible for the devastation.

The shadow of Chaos once more darkens the spires of the Citadel, for the evil spirit of Shandar seeks reincarnation in the vast body of the lord of Sith -- last and most powerful of the ancient Black Dragons.

Ishar 3 - The Seven Gates of Infinity offers a role-playing adventure that surpasses its enormously popular predecessors: more than characters with unique and life-like personalities including animal This game allows you to evaluate the game for an indefinite period of time as it will let you play a static dungeon over and over again. The game should be possible to finish in under an hour once you have played it for a while.

If you decide to register this game, you will receive the capability to randomly generate dungeons and set the number of shock trapped rooms; you will also get a tip sheet to play It allows you to play as a warrior through the first two levels finishing off with the Butcher. This game differs from the retail release as it has some different graphics and spells. Vengeance, power, intellect and magic -- these are the tools you will need to battle the Lord of All Evil, Diablo.

Embark, if you dare, upon a dark and sinister quest that will pull you into the very depths of Hell You, the Avatar, receive a mysterious and taunting message from another dimension. The sender is a malevolent entity whose entire threat to Britannia is unclear. But one thing is certain - this being possesses enormous power and malicious intent. When you arrive in Britannia, you find that it has been years since your last visit.

Though society has advanced, the land is ravaged by a Before your fall, you led a crusade against evil. Now you've become one of the undead creatures you once battled-a Vampire. Inhabiting the World of Darkness, you must face a series of brutal confrontations with your nemesis, Vukodlak, a powerful vampire lord.

Your unholy showdown begins in medieval Europe and rages on into the modern day, as you track a soulless enemy in an eternal struggle to destroy him. For this is the only hope of vengeance for your tortured Fight to control your own destiny.

After you saved the entire city of Phlan and located the Pool of Radiance, a simple trip to Tilverton should have been as easy as a noon-day stroll. But it wasn't Ambushed, captured, and knocked unconscious, you awake with no idea who attacked you or how you arrived in Tilverton. You only know that five azure-blue symbols are imprinted just under your skin of your right arm.

The mystical power of the azure symbols ensnares your will like metal bonds! Ahriman's Prophecy is one of the best console style role playing games ever made with the RPGmaker engine. Graphics, music and sounds are well made and the world you have to explore is really huge. Of course there is lots of fighting and some senseless running around to level up before the next big quest, but that's part of the concept and of the genre and it never gets boring.

You start as a young teenage girl in a small Introduction II. The original III. How to play IV. About the remake V. Compiling the source B. The only important part of this file is chapter III, which has some information you might find useful when actually playing our remake, and the appendix, Topics: Windows games, Vintage computer games, Role playing games, Game remakes.

Throne of Darkness, developed by Click Entertainment, offers gamers both a massive single-player and multiplayer experience as they vie for control of power in ancient Japan. Tightly based on Japanese mythology, the single-player game casts gamers in a fight to overthrow a dark warlord and his army - battling solo or as party leader. In multiplayer mode gamers can team up in party or as single challenger against a computer controlled or human controlled warlord, all against a vast number of This is both a singleplayer and multiplayer turn- based game, for players.

Once you're done shopping, upgrading and restocking, head out. I hope you remember where Figaro Castle is. Just southwest from Narshe. All you NEED to do here is talk to the man downstairs to the left as you enter the castle and he'll take you across the mountains and near Kohlingen.

However, if you advance forward and have Sabin and Edgar in your party, you can see some additional scenes one with Sabin as you enter the castle, take a nap anywhere in Figaro Castle for another scene.

While you're here, take this time to purchase the Flash and Drill Tools for Edgar. They're both very useful and will serve you well. If you have Edgar in slot 2, 3 or 4, you'll have to pay full price for everything. You should stock up because by now you should have quite a bit of Gil lying around and Hi-Potions easily outperform regular Potions.

Also, I highly suggest getting a few Holy Water items. The desert around Figaro Castle after arriving near Kohlingen contains a deadly monster called the Fossil Dragon. It can hit one character with Zombie status, so you'll want a few Holy Waters along to take care of that. Once you're ready to go, talk to the man downstairs and head over to the next desert this really makes me wonder how an entire castle can move freely with just the flip of a switch, but whatever.

Once you've arrived, leave Figaro Castle. For the record, you can also talk to the man again and move Figaro Castle back; in case you want to go back to Narshe. Shadow's here and you can recruit him if you have an open character slot. If you do, that's great. If not, don't worry about it, it has no rammifications on the game. If you do recruit Shadow, then you can make use of the various Throw items that you can purchase in Kohlingen.

The Twist Headband is the only new item here, and Shadow can use that as well. The Item Shop has nothing new, but you can pick up some stuff if you forgot to earlier.

If you have Locke in your party, head to the northwest corner house to see a scene. Circle around to the front and head downstairs with Locke in the party and talk to the old man for another scene. Having Celes along will add to the scene. Talk to everyone to learn your next destination. It seems that the bright light that's Terra in case that fact didn't smack you upside the head headed south, towards Jidoor. Once you're done shopping and scene-seeing, head out.

Also, make a note of this place because it will become very important later on. Other than the Hero's Ring, there's nothing else to find here. To get there, you have to follow the west side of the mountains south of Kohlingen, fighting along the way, and then make your way to the small town you can see the dot on the map if you need help. As you enter, talk to the guy who claims that Jidoor is the westernmost town on the world map.

But that's besides the point. The pot itself is in the northeast corner. If you have any of them in your party, make use of the weapons available. Talking to the denizens of Jidoor will reveal the next destination: Zozo. If you have Gil, you may want to make your journey shorter and take a Chocobo to get there. Taking a Chocobo has its penalties though: you could miss out on monsters that you didn't get before although section [WALK.

However, riding a Chocobo is the fastest and safest way to get to Zozo unscathed. The choice is up to you. Head out with whatever form of transportation you plan on using.

Never heard of it! To get there you have to head northeast from Jidoor and then around the mountain bend and back south to get to Zozo. Zozo and all its puzzles become much easier once you realize that every single person you talk to is lying to you. From the entrance, head east and enter the building marked "Pub". Head north and up the stairs. When faced with a split, head east and out the door.

Backtrack outside, head north and enter the building marked "Inn". Inside the "Inn" is a clock that has stopped. The Chainsaw is a rather nifty tool for Edgar. It can deal massive damage or deal out an instant death move.

If you REALLY want to figure out the puzzle yourself, I suggest doing it; I think it's a fun puzzle and I also think it's rather funny to listen to all the lies you'll recieve. Once you get the Chainsaw, head out of the Inn and head southwest. Enter the building marked with the "Relic" signpost. Inside the Relic Shop, you can talk to the person in here to find out that there is definitely not a girl at the top floor of this building. You know what that means. Out here, head up the stairs and into the next door.

In here, you'll find a lot of guys walking in a set path. You can talk to them and eliminate a lot of the clock times if you stand there and talk to a lot of them. Head north and outside. Out here, you'll see a crane. It will give you instant access to the bottom of the building should you need it.

Besides, you can't get back the way you came in. Head up the stairs and skip the open door and continue on up the stairs to find a closed door. Head back to the open door and head west to jump across the buildings, a la Spiderman. Enter the next door. Inside, skip the first path west and take the northern path west. Head south and outside.

Out here back in the rain , head upstairs and do some more window jumping. Go up the stairs and into the door. Inside, head up the stairs and out the next door. Backtrack outside and head farther up. Before talking to the guy here, heal up, because you're about to face: OO BOSS - Dadaluma OOO Level Magic Evasion He also has his Dagger attack, which can instantly KO a character who has less than HP; he can also do this twice in a row, which can instantly KO two characters.

Dadaluma can also summon two Iron Fists to fight alongside him. In addition, Dadaluma will occassionally use either Potions or Hi-Potions on himself and cast Protect on himself.

Also, if you have Locke Steal, Dadaluma will perform a Steal maneuver himself, usually stealing Gil at least he always did for me. First thing you should do is have Locke Steal a treasure off of Dadaluma. Even though he'll Steal something from you, you'll get it back after the battle.

Celes should either attack or use magic after Dadaluma casts Protect. If any character needs healing, you should divert someone to do so. Keep in mind that Celes can also Cure everyone, so you can use that if you need. Also, after Dadaluma uses his Dagger attack, your team will either be left half-KO'ed or seriously hurting. The remaining characters should revive and heal the ones who need it ASAP. If you keep up the special attacks, Dadaluma will go down soon enough. After Dadaluma dies, head up the stairs and into the room.

While heading north in this room, you'll find paths to the east and west. Talk to Terra, who's lying on the bed and watch the scene. Head south to find your remaining teammates. After that, you'll have to create a new party that includes Locke and Celes. I bring along again Edgar and Sabin. You'll have to head back to Narshe to change party members. After Celes and Locke talk, speak to the ghost and learn more about magicite. Head out when you're ready and go back to Jidoor. The time you should set to the clock in Zozo is Just circle around the mountain and head back.

Nothing has changed in Jidoor. Except for one thing. Head to the giant mansion on the northern end of the town and you'll see Owzer's Mansion. Talk to the Impresario inside and a scene will occur. Head out Read it and suddenly you have a way to your next destination. There's really nothing more to be found for the moment.

I'm a former general, not some opera floozy! There's really only one path to it since the Opera House is located on a penninsula, so head on inside. Talk to the Impresario and a scene will occur.

Looks like you now have a means and a method to get to where you need to be. Now you'll have to complete the Opera scene, one of the better parts of the story if you ask me. After the initial opening scene, you'll gain control of Locke, so head to the southeast or southwest corner to exit this area. In the lobby, head to the east side and into the dressing room no, you don't get to see Celes changing. Talk to the girl in front of you for a small scene.

You'll gain control of Celes. Locke suggests you check the score. I suggest you do so as well. NOTE: If you mess up, you'll lose the entire scene.

If you mess up three times total, you get a game over. For the record, messing up was a lot funnier on the SNES version, but yeah, whatever. After Line 3, you'll have to go up to Draco and "dance" with him.

After doing so, he'll drop a boquet of flowers, which you should take and advance to the balcony. There's a slight catch It's not an ultra-intensive task, but it's not something you can dink around on. You'll regain control of Locke, so head back through the dressing room Read it and go tell the Impresario. After the scene in the opera unfolds, you have 5 minutes to stop the opera disruption.

If this 5 minutes passes and you are unable to stop the disruption,. It is I, Locke, the world's premier adventurer, who shall take her as my wife!

Might as well make the most of this. Flip the switch on the far right flipping other switches will result in other After flipping that switch, backtrack and head to the northwest corner of the balcony. Head inside the door and fight your way across the girders. Make your way to Ultros and heal up before speaking to him. The reason is because you're about to face: OO BOSS - Ultros OOO Level Ultros starts this battle off with the cards stacked against him.

He's in a pincer attack, which means you can attack him from both sides, and you'll do double damage if you attack his back. Take advantage of this and do all the damage you can. Sabin's Blitzes, Edgar's Tools the Chainsaw works well, but it'll try to use the insta-death move a lot, which Ultros is immune to; I used the Drill a lot and Locke's regular attack I had the Genji Glove on him will win you the battle soon enough.

The attacks that Ultros has are rather nasty, so try to keep your HP high or max. Ultros should go down with little to no problems. Feel free to use your Espers as well if you need to.

Ramuh alone can dish out some rather impressive. Ante up! Once you regain control, talk to Setzer. He'll agree to help you. Once you regain control, you'll be outside the Blackjack, but you can go back inside and purchase items that you might need. The newest and greatest item available is the Remedy, which will cure all status ailments except Zombie and KO.

With that said, all you really need in this game is a ton of Remedies, some Holy Water and Phoenix Downs aside from all the Potions and Ethers and such. In addtion, the Teleport Stone is another new item and can be rather useful for escaping dungeons if you accidentally neglect to bring along vital items like Phoenix Downs, Ethers, Hi-Potions, you name it. Before you just waltz out, take a moment to re-equip Celes.

After you do that and you're good to go, exit the Blackjack via the south end. The Armor Shop has two chests, but they're empty, so don't bother. On the very far west side of town, you'll find a set of barrels west of the Inn. You'll find quite a few items for sale in Albrook. Venom Claws probably aren't worth the money. Unless you want the chance to inflict Poison on an enemy, the Burning Fist is a better deal. The Priest's Miter is an improvement over anything you should have so far and it provides a Max MP boost, which any spellcasting character can use.

Purchase a few if you want to boost your MP a bit. Grab a few if you have some spare Gil. There isn't much to do in Albrook besides restock and rest. The guards here will keep you from going too far, so head out when you're ready. I've heard from multiple sources that the easiest place to get that monster is on the Veldt, in the forest to the west of the Veldt. It's another Empire-occupied town. To get there, you actually have to go out of your way from Vector which is located northwest from Albrook and then go west from Vector, following the path until you get to Maranda.

Maranda is completely optional, but it has some new Weapons and Armor for you to purchase, if you want to. The Boomerang is finally available, and it's here, in Maranda. It's a great weapon to replace the Moonring Blade if you have that equipped on anyone. The Armor Shop has some rather expensive but fairly worthwhile items. The Mythril Mail has better defense as well but lacks the other stat bonuses that other armor carries. However, both items can be useful, so purchase them if you feel the need.

Also, remember the injured soldier in Mobliz who was writing to his girlfriend in Maranda? She's here, in the house on the east side of town. You can talk to her if you want, but there's nothing too important to say.

From Albrook, head northwest and take the path through the mountains. You'll be right on top of Vector before you know it. Home town of the Empire. Too bad nobody here is willing to give you a real warm welcome.

The Innkeeper will give you a free night, but come and swipe Gil from you while you're sleeping. A much better costly alternative is to talk to the woman inside the small building west, say "No", fight the battle it's an easy one and have her heal free. The shops in Vector really offer nothing new, especially if you went to Maranda and Tzen.

Purchase if you really want to. The soldiers to the north will recognize you as Returners and attack if you allow them to get too close. The railway to the east leads to the Magitek Research Facility, but it's blocked.

Talk to the man hiding behind the box to trigger a scene. He'll discuss his plan beforehand and allow you to get through. If you manage to head south from where you regain control Head north and into the Facility. It seems the Empire is extracting magical energy from Espers here. It's up to you to disrupt the operation. Just in case you felt like knowing. Enter the pipe and you'll jump to the far west side of the room. Backtrack through the tube and take the left one.

You can use the tube next to it to backtrack, but there's no need. Jump on the conveyor belt and advance. After you drop off, ignore the east conveyor belt for now and head southwest. You'll see some stairs to the west, but don't take them. Now take the stairs and follow them through the north door. Head north, then east, then south, then slightly west and you'll find yourself right back where you were a few minutes ago.

Take the east conveyor belt and follow it. Once you step off, head south to see a scene. The first thing you might want to do is follow the Espers, but don't do so yet. Take the elevator east of the conveyor belt, then head south and take the TENT from the chest.

Take the stairs down yes, it's important and follow the path west. On the far west side of this area, you'll see a door to the south. Head north and then northeast. You should recognize this area by now.

Take the conveyor belt and NOW feel free to follow the Espers. Down here, don't talk to them quite yet. Head through the left door and use the Save Point to heal up and probably save. Once you're done, go talk to the left Esper and prepare to face: OO BOSS - Ifrit OOO Level He'll use Fire-based spells in conjunction with his physical attacks. If you do enough damage, he'll summon Shiva and fade away, but not for good. Shiva will use Ice-based spells in conjunction with her physical attacks.

Do enough damage and she'll switch back to Ifrit. Keep in mind one thing. Even though Ifrit and Shiva are weak to Ice and Fire respectively elements, using spells against them will result in them counterattacking you with their own more powerful spells. To avoid this, stick with physical attacks. Celes' Runic couldn't come in more handy. Abuse Runic right now and keep your healing to itembased healing. After dealing enough damage, the espers will stop the fight. They'll then tell you more about other espers trapped inside the facility.

I suggest equipping Celes with Shiva and Ifrit on whoever you want. Head back and save so that you don't lose any of what you just did. Then head into the left door and advance. Head straight up all the stairs and into the next room. In the next room, you'll see giant glass containers. Pass all of them by and advance to the west. Head north here and heal up before facing: OO BOSS - Number OOO Level Humanoid MP Silence Berserk Magic Evasion Rune Blade Drops Flametongue Icebrand OOO Number has a nasty physical attack and can cure itself from time to time.

Other than that However, Number can use his Barrier Change move to change his own elemential weakness. The easiest way to attack is simple Number 's elemential strengths can't even defend against physical attacks. Which makes them the most sure-fire way to deal damage. Attack and heal and the battle will be over before you know it. But before you finish off Number , try to Steal one of its treasures.

After defeating Number , head north and into the next room. Head to the far north and flip the switch. NOTE: Okay Kefka's lying and Celes doesn't even try to refute anything he's saying. What the hell? Given, she DOES help out, but what good is that when your image is tarnished?

After regaining control, head east and jump on the elevator. Save at the Save Point. Next thing, assess your Esper situation. Talk to Cid when you're ready to go and you'll face off against a hoarde of enemies.

After a few battles I fought 5 battles , you'll face off against: OO BOSS - Number OOO Level All three have a physical attack, and each part of his body has special attacks to go with it.

His Left Blade can Slash you or use its Shamshir attack, which can be directed at one character or everyone. The Right Blade only used Rapier on me as well as its physical attack.

If you somehow have Protect learned, now's probably the best time to use it. Also, healing might be hard if you haven't brought along a lot of Hi-Potions. Those things saved my ass many times. Your attack pattern should vary; keep in mind you only have three characters now, so healing should take priority over everything else.

When not healing, I had Edgar use his Drill I found that more often than not, Chainsaw would try its instant-death attack, which doesn't work at all , Sabin use any Blitz except Meteor Strike since that doesn't work and Locke should attack or Steal the Kazekiri off of Number The Blades don't have anything to steal, so don't bother. This battle was tricky and I had to use a few Phoenix Downs, but trust me, it's definitely possible to beat him.

Once you do, you'll appear outside of the Magitek Research Facility, so head south and heal up! After meeting with Setzer, you'll face off against: OO BOSS - Crane left OOO Level However, you have gained a fourth character, Setzer, in the process.

The cranes can attack you with Lightning spells, as well as their physical attacks. Also, the right crane can hit the left crane with a Lightning spell, which will result in the left crane healing itself and also hitting you harder with another Lightning spell.

The left crane can do the same to the right. After fully "charging" up, either crane will unleash a strong magic attack against you. Needless to say, you DON'T want this to happen.

Focus all your attacks on one crane I went after the right one first. Even though the other crane will be able to hit you in the back, focusing on one crane will alleviate the charging that the cranes do to each other, as well as taking out one potential attacking side.

After you take out one side, the other one is free pickings. One character with a Cure spell should use it or Hi-Potions at all times. I got lucky and never had anyone KO'ed, but you might want to keep an eye out.

The biggest thing is to take out one crane. If you need some extra healing power, just use Setzer's Slot and get some odd combination and Setzer will heal. Overall, this battle isn't too hard as long as you can take out one crane and then focus on the other. You'll automatically return to Zozo and watch a scene. You'll then find yourself in a flashback scene in the Esper World When you regain control, head south and outside.

Go outside of the fence and head north to talk to the person lying at the entrance. Return with her and watch the scene. When you can, go talk to her. When you regain control, head outside and back to the northern path.

Talk to the esper in the way and then continue north. Talk to Madeline not Madonna anymore, eh? When you regain control, head southwest and talk to the Elder.

After that, try to go outside and talk to the esper in your way. Once you regain control, go south and hang a left when the path outside does. Make your way north and then head towards the outside. Talk to Madeline and watch the scene.

NOTE: Anyone who remembers the old sound effect can probably relate when I say it didn't sound right back then it sounded more like a bludgeon rather than a stab.

Now it sounds much better. Upon returning from the flashback, Terra will return to you, and in almost full control of her powers. You'll gain control of the Blackjack and Setzer will give you a course on how to pilot it. Narshe is where you need to be and I hope you know the world well enough by now to get there on your own.

Seems that Terra is half-human and half-esper, which explains her transformation and her natural magical power. However, the war against the Empire is just beginning. Everyone should return to Narshe so the Returners can plan their next move. Also, this listing Maduin doesn't include the possible Boss entries because you Catoblepas haven't been able to return to the Veldt.

From here on, I'll only include required party members in the "Party Members" sections. You can bring along anyone else you like after including the required characters. Upon entering Narshe, you'll be brought to the Elder's house. Your next objective will also be spelled out for you. There's nothing more to do in Narshe for the moment. However, before you head to your next destination, there's something new you can do. Eye Drops Tzen is actually due north of Vector. From Vector, head northeast until you see the path in the mountains, then head north and eventually you'll hit Tzen.

I looked all over Tzen and couldn't find any hidden treasures whatsoever. On the other hand, I did see a man hidden in the trees far to the north. He'll sell you the Seraph magicite for Gil. I highly suggest purchasing it. However, in the World of Balance, Seraph is one of the best espers available.

Tzen has most of the same stuff as previous towns you've visited. Nothing in the Weapon or Armor Shops is new. However, the Relic Shop has some really nice Relics for sale.

Now you can simply buy them. There's not a whole lot to do in Tzen, so head out whenever you're done shopping. Water Scroll You can purchase some good stuff there, for a price. You'll also have to compete against other auction-goers tooth and nail for everything you get. It's a good place to go, if you have the Gil or the skillz to back up your purchases.

The Talkabo is one of them. You can't buy it After the magicite, I placed the prices I bought them for. If you can get them for less, that's good. I tried the Auction House quite a few times and only obtained those items. After you're done, head out.

If you want it for Gau or just for its Bestiary entry, this is the place to get it. On the Veldt itself, you can fight to your heart's content.

You can also check off , and There's almost nothing to do in Thamasa until later. However, you can loot the treasures inside. Check the barrels east of the Item Shop. That's the only treasures I could find here. On the southern continent, you'll find a small bridge connecting the mainland to the other island. Comments 6. Reply by PavRoom goodness lil peep sounds bro, you are good :.

Reply by PavRoom Thanks for you work on this loops : Very atmosphere sounds like cool, I'm very appriciate you.

Reply by PavRoom You have cool voice, I really like it. Description : All information is on my page, thanks for download. Description : Made with Omnisphere, with a little bit of Halftime on it.

Description : A guitar in a reverberant room plays an oldschool bluesy rock lick. Harmony: C Blues.



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